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Overview[]

Damage node

The Damage Node prop is a Story Tool that lets players directly hurt or heal creatures or Luminaries via the Linking and Triggering system.

Usage[]

The Damage Node can be triggered from any other event, and can be used to affect either an area made with the Area Tool or directly affect a particular creature. If it set to affect an area, the player can choose whether it affects just creatures, just Luminaries, or both.

Incoming and Outgoing Links[]

The Damage Node has the following options for Incoming Links:

  • "...Activate this damage node."

The Damage Node has the following options for Outgoing Links:

  • "When this damange node activates..."

Settings[]

The Damage Node prop has the following options under Settings:

  • Name: Allows players to give the prop a name only they can see.
  • Percent of Max Health: This is how much damage or healing the node will do when triggered.
  • Heal Instead: This checkbox is used to specify that the node should heal rather than damage (damage is done by default).

Required Resources[]

The following resources are required to place this prop.

Quantity Resource
50 Cut Plain Wood

General Prop Information[]

  • All props are placed using the Prop Palette using the Build Mode interface while the Build Site is in Edit Mode.
  • To remove this prop, right click the prop and hit Recycle. Any materials used to place it will be returned to you.
  • This prop is innate. It is prop knowledge included in the Prop Palette by default for new characters.
  • This prop can be tinted using the Tints tab in the Build Mode interface.
  • This prop is only visible in Edit Mode.

Appearance when Placed[]

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