Landmark Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Rtoc}}
 
{{Rtoc}}
  +
:''See the [[Creature Prop]] page for the props players can use to create unique combat experiences on build sites.''
Monster is a term used to generically refer to all non-sentient and some sentient enemies players engage in [[Combat|combat]].
 
  +
{{InUse|'''This page is being edited by [[User:Zaxzia|Zaxzia]]'''}}
  +
Monsters in Landmark serve two purposes.
  +
* They are found throughout [[Chaos Caverns]] and protect outposts there.
 
* They are props that can be used on [[Build Sites]] as part of a players build.
 
In both situations you will encounter the same monsters. As such, all monsters listed here are the props, but can be encountered in Chaos Caverns as well unless specifically noted otherwise.
   
  +
== Monster Factions/Races ==
==Overview==
 
  +
Monsters come in multiple factions or races.
There are essentially two of [[Non-Player Characters (NPCs)]] types you can engage in combat:
 
  +
* Basic Monsters- These are the monsters found roaming the caverns (listed below, on this page).
#Common Monsters (described on this page) - these are the non-sentient type that roam around, typically animalian or plant-like beasts. They don't have a clear or distinct culture. The most common monsters are those found roaming in the tunnels of all [[Chaos Caverns]].
 
  +
* Factionless Monsters- These are included with basic monsters in the [[Prop Palette]] but have no specific faction. ('''Note for Zakzia''' - for the "wild" combat version, folding these into the Basic description. See my explanation on you blog [[User:Yasuewho|Yasuewho]] ([[User talk:Yasuewho|talk]]) 04:58, July 16, 2016 (UTC)Yasuewho)
#[[Enemy Factions]] - these are sentient types that have a distinct culture, expressed in their weapons and clothing. They look like they live in groups and could have villages or cities. See the Faction Enemies page for more details.
 
  +
* [[Barren Faction]]- A skeleton race.
 
  +
* [[Scalewind Faction]]- A kobold type race.
==As Props==
 
  +
* [[Highfall Faction]]- Human fantasy race.
Monsters can serve as [[Creature Prop]]s that can be used on [[Build Sites|build sites]] as part of a player's build.
 
  +
* [[Novatech Faction]]- Human sci-fi race.
In both situations you will encounter the same monsters. As such, all monsters listed here are the props, but can be encountered in Chaos Caverns as well unless specifically noted otherwise.
 
  +
* [[Ebonguard Faction]]- Dark Elf race.
  +
* [[Stoneskin Faction]]- A stone based giant race.
   
 
<nowiki> </nowiki>With the exception of Fiery Mushrooms, which can be found on both the surface and in caves, this page describes only the ''most'' common monsters players will battle. Monsters are found deep within the [[Chaos Caverns]] of the the world, each can be type has their own personality and kinds of attacks.
:''See the '''[[Creature Prop]]''' page for more info on all types of monsters and faction enemies that can be used on a [[Build Sites|build site]].''
 
 
==Common Monsters in Chaos Caverns==
 
With the exception of Fiery Mushrooms, which can be found on both the surface and in caves, this page describes only the ''most'' common monsters players will battle. Monsters are found deep within the [[Chaos Caverns]] of the the world, each can be type has their own personality and kinds of attacks.
 
   
 
Deep within the chaos caverns, you will also encounter [[Elite Monsters]] around the [[Outposts]], which are much tougher to beat than the common monsters described here.
 
Deep within the chaos caverns, you will also encounter [[Elite Monsters]] around the [[Outposts]], which are much tougher to beat than the common monsters described here.
   
===Finding Monsters===
+
==Finding Monsters==
Only Fiery Mushrooms are found both on the surface and in [[Chaos Caverns]]. All common monsters (including mushrooms) are in caves. As the player approaches a creature, it will start to make a distinct sound which will come from the direction of the NPC (Non-Player Character monster).
+
Only Fiery Mushrooms are found both on the surface and in caves. All monsters (including mushrooms) are in caves. As the player approaches a creature, it will start to make a distinct sound which will come from the direction of the NPC (Non-Player Character monster). Because Landmark has a wide range of areas to figh
   
 
t in, many of which allow the monsters (and you) to hide, the sounds they make can make a huge difference in your success in battle. The sounds to listen to are described below in each section about the monsters.
:Combat tips:
 
Because Landmark has a wide range of areas to fight in, many of which allow the monsters (and you) to hide, the sounds they make can make a huge difference in your success in battle. The sounds to listen to are described below in each section about the monsters.
 
   
 
Where you fight these monsters can effect the tactics you choose. For example, in most cases, the terrain (hills, dips in the ground, etc.) can be used as a tactical advantage. In caves the narrower spaces may make it more difficult to dodge their attacks by using WASD to strafe.
 
Where you fight these monsters can effect the tactics you choose. For example, in most cases, the terrain (hills, dips in the ground, etc.) can be used as a tactical advantage. In caves the narrower spaces may make it more difficult to dodge their attacks by using WASD to strafe.
Line 28: Line 31:
 
Your weapon of choice and your armor may also play a large role in you tactics. For example, fighting some with a sword another close-up weapon may require more strafing to avoid being hit, while weapons that allow you distance, like a bow or a staff gives greater freedom to duck out of the way. Each monster is described below, along with some basic tips to fight them.
 
Your weapon of choice and your armor may also play a large role in you tactics. For example, fighting some with a sword another close-up weapon may require more strafing to avoid being hit, while weapons that allow you distance, like a bow or a staff gives greater freedom to duck out of the way. Each monster is described below, along with some basic tips to fight them.
   
===Chomper===
+
==Chomper==
 
[[File:Putrid-chomper.png|right|300px|A Putrid Chomper in a tropical biome cave. ]]
 
[[File:Putrid-chomper.png|right|300px|A Putrid Chomper in a tropical biome cave. ]]
 
The Chomper is a stationary monster. It's a plant with a large head, sharp teeth, and it has two "arms" that also smaller versions of the mouth seen on the head. When it is ready to attack it purses its lips and its head will enlarge before it release a noxious stream of vomit.
 
The Chomper is a stationary monster. It's a plant with a large head, sharp teeth, and it has two "arms" that also smaller versions of the mouth seen on the head. When it is ready to attack it purses its lips and its head will enlarge before it release a noxious stream of vomit.
Line 41: Line 44:
 
:*In both of the above scenarios the "arms" can be dangerous too, so be mindful of this part of the monster too.
 
:*In both of the above scenarios the "arms" can be dangerous too, so be mindful of this part of the monster too.
   
===Slaug===
+
==Slaug==
 
[[File:Slaug.png|thumb|300px|A Slaug on in a cave tunnel drop-off. As of Feb 2015, these monsters only dwell within caves. ]]
 
[[File:Slaug.png|thumb|300px|A Slaug on in a cave tunnel drop-off. As of Feb 2015, these monsters only dwell within caves. ]]
 
The slaug is similar to a goblin. It has white eyes, sharp teeth, and extremely large claws on its crooked hands. It stands hunched much of the time, but will occasionally stand like an ape with its hands on the ground in front of it.
 
The slaug is similar to a goblin. It has white eyes, sharp teeth, and extremely large claws on its crooked hands. It stands hunched much of the time, but will occasionally stand like an ape with its hands on the ground in front of it.
Line 53: Line 56:
 
*With a ranged weapon or staff, using the cave's natural ledges offers a major advantage over this monster. In some cases, it may run under the ledge and you may have to jump down and head to another safe ledge or pause, unequip your weapon and grapple to another spot once the cool-down for combat allows you to grapple again.
 
*With a ranged weapon or staff, using the cave's natural ledges offers a major advantage over this monster. In some cases, it may run under the ledge and you may have to jump down and head to another safe ledge or pause, unequip your weapon and grapple to another spot once the cool-down for combat allows you to grapple again.
   
===Abomination===
+
==Abomination==
 
[[File:Abomination.png|thumb|300px|An Abomination preparing to attack in the foreground. In the background, one slithering around the area. ]]
 
[[File:Abomination.png|thumb|300px|An Abomination preparing to attack in the foreground. In the background, one slithering around the area. ]]
 
The Abomination is a slithering, slimy creature until it rears up and reveals the skull-head within. It will slither toward you and being spewing noxious gas as it approaches. As it nears, it will stop and begin spitting poisonous lumps of goo at you.
 
The Abomination is a slithering, slimy creature until it rears up and reveals the skull-head within. It will slither toward you and being spewing noxious gas as it approaches. As it nears, it will stop and begin spitting poisonous lumps of goo at you.
Line 65: Line 68:
 
*Whether fighting up-close or ranged, the only way to avoid its attacks are by strafing. Like the Chomper, you can use the terrain to avoid the Abomination's projectile attacks.
 
*Whether fighting up-close or ranged, the only way to avoid its attacks are by strafing. Like the Chomper, you can use the terrain to avoid the Abomination's projectile attacks.
   
===Fiery Fungus===
+
==Fiery Fungus==
 
[[File:Exploding-mushroom.png|right|300px|A Fiery Fungus at is natural size before you approach it. ]]
 
[[File:Exploding-mushroom.png|right|300px|A Fiery Fungus at is natural size before you approach it. ]]
 
The fiery fungus, often referred to as a "boom shroom" by players, is a very small mushroom with glowing spots that remains stationary. If you walk too near to it, it will inflate and explode in a ball of fire.
 
The fiery fungus, often referred to as a "boom shroom" by players, is a very small mushroom with glowing spots that remains stationary. If you walk too near to it, it will inflate and explode in a ball of fire.
Line 78: Line 81:
 
*The mushrooms can, but do not always, give players loot like [[Ether Shard]]s and [[Stone|common stone]] that can be used with refined textures.
 
*The mushrooms can, but do not always, give players loot like [[Ether Shard]]s and [[Stone|common stone]] that can be used with refined textures.
   
==Retired Monster==
+
==Retired==
 
===White Wisp===
 
===White Wisp===
 
[[File:Whitewisp.png|frame|A White Wisp. These monsters are only found above-ground. ]]
 
[[File:Whitewisp.png|frame|A White Wisp. These monsters are only found above-ground. ]]
Line 107: Line 110:
 
*[[Caves]] - caves are found on the surface of all [[Servers and Landscapes]]. They are fairly simple, and lack and monsters, with the exception of the exploding mushrooms.
 
*[[Caves]] - caves are found on the surface of all [[Servers and Landscapes]]. They are fairly simple, and lack and monsters, with the exception of the exploding mushrooms.
 
*[[Chaos Caverns]] - are the deep caves in which you will find '''all''' of the monsters described here, as well as [[Elite Monsters]].
 
*[[Chaos Caverns]] - are the deep caves in which you will find '''all''' of the monsters described here, as well as [[Elite Monsters]].
  +
  +
==Possible Bugs==
  +
*In of Feb, 2015, some landscapes are experiencing a slow spawn rate or lack of monsters on the surface. If this happens, try traveling to another island via the [[Spire]]. To save time, ask other players in General chat if they have seen any on the surface of islands they are on. You may need to add the General chat tab by typing '''/join General'''.
 
[[Category:Exploring]]
 
[[Category:Exploring]]
 
[[Category:Combat]]
 
[[Category:Combat]]
Please note that all contributions to the Landmark Wiki are considered to be released under the CC-BY-NC
Cancel Editing help (opens in new window)

Template used on this page: