Generally speaking, this Multiplayer Online Game (MMO) term refers to characters within the game that are not controlled by players in real time.
Types[]
Game characters of this type are also often called "mobs", "monsters", "baddies", etc. In Landmark they can be divided into two general types:
- Monsters (PvE) - mindless, roamers without a distinct culture
- Enemy Factions - NPCs that look as though they live in groups and have a distinct, shared culture (similar clothing, tattoos, etc.)
How Landmark Differs[]
In Landmark, players can encounter 2 types of NPCs:
- Those placed in the game world by the developers
- Those placed by fellow players who have a build site.
Those placed by fellow players are actually a special type of prop found in the Special Effects category of the Prop Palette. Players can use the Creature Props to create a unique combat experience, in which they preset combat behaviors for the NPCs to undertake auntomatically when others come to visit the site.
- See the Creature Prop page for more info.
Related Topics[]
- Story Tools - these tools work well with Creature Props
- Monsters (PvE) - the creatures mimic the types of monsters players will encounter "in the wild," placed by the developers of the game.